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Idle Units

Different requirements apply for a unit to be considered idle:

  • A mobile unit has run out of tasks and is awake.
  • A factory has run out of production tasks, is awake, and can be enabled.
  • A mine is currently disabled, is awake, and can be enabled.
  • A nexus port is owned, disabled, awake, and can be enabled.

Units can be put to sleep to avoid them appearing in the idle queue.

During command phase the space key can be used to go through the list of idle units. This feature is very useful to not miss units without jobs. If no unit is left in the idle queue, the end round button will flash. If Auto End Round is active, and no disrupting actions have happened during the last round, the player round will be ended automatically.