Warning: file_get_contents(./documentation/concepts/compound.prefix): failed to open stream: No such file or directory in /var/www/k9720-1/htdocs/hexaverse/html.php on line 65
Hexaverse - Documentation
Top Banner

Compound

Neighboring structures of at most one height layer of difference form compounds. Within a compound, working structures auto-balance resource supply and demand. Passive structures may function as relays between distant structures. Select any structure of a compound to see its resource balance in the bottom left screen corner. Its detailed resource supply and demand is listed on the unit panel in the right screen section.

In all current variances of Hexaverse all structures of one faction form an implicit compound regardless of physical connection. In older versions or custom builds connectors are required to connect distant structures.

Enabling Structures

Many structure types can be enabled or disabled. Depending on the state of their compound, it may be impossible to enable a structure without first disabling some other structure. In particular, if a structure consumes limited resources, it may block other structures in the same compound from being enabled.

The game tries to balance supply and demand automatically. If, for instance, insufficient energy energy is available to explicitly enable a certain structure, but generators could be enabled, then it will do so automatically. This, in turn, might enable fuel fuel mines that have not been running at this point.

Rapid change (such as connectors being destroyed) will cause the minimal number of structures being disabled to balance out resource supply and demand.