Warning: file_get_contents(./documentation/concepts/ghost.prefix): failed to open stream: No such file or directory in /var/www/k9720-1/htdocs/hexaverse/html.php on line 65
Hexaverse - Documentation
Top Banner


A ghost is a preserved memory of a unit that is currently not in sensor range. Ghosts are created of lost friendly units (black), and hostile units to which contact has been lost (red). They are preserved for up to 10 rounds.

Hostile ghosts also disappear if sensor contact to the actual unit or its ghost location is restored, or the ghost is (blindly) fired upon.